![]() ![]() ![]() Īs Sigma progresses, the environment becomes increasingly threatening due to the Thinker's sophisticated defense system and interference from Wahl and his private army of splicers. Minerva's Den has been cut off from the rest of Rapture, and its scientists, who have taken to splicing, attack Sigma. Wahl betrayed Porter to Rapture's secret police to keep the Thinker for himself. Porter attempted to recreate Pearl by emulating her personality with the Thinker, while Wahl believed he could program the computer to predict the future. While initially working together, Porter and Wahl each wanted to use the Thinker for their own ends. Īfter becoming disillusioned with his role in World War II and the loss of his wife Pearl in The Blitz, Porter traveled to Rapture to pursue his dreams of creating artificial intelligence. Sigma is opposed by Porter's former colleague Reed Wahl, whom Porter warns has become insane from splicing and his obsession with the Thinker. Porter wants to reach his supercomputer, the Thinker, to retrieve its blueprints so he can recreate it on the surface. Subject Sigma is guided by the voice of Charles Milton Porter as he approaches Minerva's Den, Rapture's central computer core. ![]() New enemies include security robots armed with rockets or laser weapons, flame-wielding Brute Splicers, and ice-throwing Houdini Splicers. The expansion adds new items, including the Ion Lance, a laser weapon wielded by Minerva's Den's Lancer Big Daddies, and the Gravity Well plasmid, which stuns and pulls enemies towards a vortex. The player uses similar weapons and plasmids (genetic modifications that grant superpowers) but obtains them in a different order, with an increased emphasis on hacking security. The gameplay of Minerva's Den is similar to that of BioShock 2. The game can be completed in between three and five hours. Opposing the player are enemies known as splicers-Rapture's residents who overused genetic modifications -along with other Big Daddies and automated security. The player must work with the scientist Charles Milton Porter to acquire the plans of his creation, a supercomputer known as the Thinker, and escape Rapture. The player character, Subject Sigma, is a Big Daddy, a person fused with an armored diving suit. The story takes place in the underwater city of Rapture in 1968, eight years after the events of BioShock and concurrent with the events of BioShock 2 's story mode, in the technological district of Minerva's Den. Like BioShock 2, Minerva's Den is a first-person shooter game. The experience of creating a small, story-focused project inspired Gaynor and other 2K employees to form The Fullbright Company and create Gone Home (2013). It was well received by critics, who praised its story, characters, and gameplay reviewers, including those writing for Kotaku and Paste, considered it one of the best video game expansions of all time. Minerva's Den was initially released for PlayStation 3 and Xbox 360 consoles in August 2010, and was later released and reissued on other platforms. The team decided upon a small, personal story about identity and free will, which explores an unseen part of the underwater city of Rapture. Minerva's Den was created by a small team within 2K Marin led by Steve Gaynor, who partly based the setting on ideas he discussed in his hiring interview. Gameplay is similar to that of BioShock 2, with new enemies and weapons. The player assumes the role of Subject Sigma, an armored and genetically modified human, or " Big Daddy" Sigma must travel through Minerva's Den, the technological hub of the underwater city of Rapture, to download a schematic of the city's supercomputer. BioShock 2: Minerva's Den is a single-player downloadable content (DLC) campaign for the 2010 first-person shooter game BioShock 2, developed by 2K Marin and published by 2K Games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |